
the rest are emmiters placed on that hulk using the same numbering scheme. The first 4 are the locations of the hulk chunk from the main hulk texture assuming 512x512 size. These are the pieces the ship breaks into when it has turned into its hulk texture. If there is a particle effect, you might have something like SHIP_EMMITER_THIN next which defines what type it isįollowing this are an optional number of additional 'permanent' emitter effects that are basically the flickering sparks on the damage sprite, their particle name and locationĠ = 163,1,382,181,(emit-259-87-hulk_emmiter),(emit-253-153-hulk_emmiter),(emit-251-135-hulk_smoke_emmiter), If there *is* a damage texture, the next 4 values are the co-ordinates (assuming 256sq) of the four corners of the damage texture that is applied when this target gets hit.

The next 0 or 1 determines if there is a corresponding damage texture associated with it The next 0 or 1 determines if there is a particle effect associated with that impact

The first 2 numbers are the position on the sprite, assuming a 256 x 256 pixel sprite (actual textures are larger).

This is purely visual and has no gameplay merit.
